Guardian War

Guardian War
Developer(s) Micro Cabin
Publisher(s) Matsushita Electric Corporation of America
Designer(s) Masashi Kato (not the Olympic Swimmer)
Kenzo Furuya
Shinji Ishikawa
Composer(s) Yasufumi Fukuda
Yukiharu Urita
Platform(s) 3D0
Release date(s)
Genre(s) Tactical role-playing game
Mode(s) Single player
Rating(s)
Media/distribution 1 CD-ROM

Guardian War is a console RPG or tactical role-playing game released for the 3DO console. It is notable for its use of 3-D animation which was uncommon for console RPGs at the time. It is also known as Powers Kingdom (パワーズキングダム - Pawazu kingudamu)[2] in Japan and Europe.

Contents

Story

The player controls a golem who was awakened by the Goddess Erald which is fighting against Azrael, the Evil Lord.

Overview

In this strategy game you move your party around a linear map and when you are ready you can engage enemies in a "hostile" territory (called fields in the game), very much like that of Final Fantasy Tactics. When you enter a territory you move around a flat isometric grid world as single character until you come in range of an enemy. Once engaged in combat your party splits up into a default formation or a formation that you have planned out beforehand in your settings. Melee and ranged attacks have various ranges and area of effects. To continue moving along the trail you must defeat all the monsters in each territory that is blocking your path. Some side territories (called fields in the game) cannot be cleared and are used as a way to continue leveling your characters.

As you continue you collect more golems who you awaken along your travel to help you fight and join your party as a new character. This is the only way you can attain new members in your party that you can control.

Along the trails there are places where you can stop and buy items like weapons and accessories to equip. However, the most interesting equipping option are additional golem bodies which are classes or jobs. These can be applied to each one of your characters. They all have their pros and cons and effect your stats and as well as your skills. Each character can carry 3 bodies utilizing the classes. The primary slot determines how you look and your overall stat configuration. For instance if you choose a knight as your primary slot your characters defense and hit points will be much higher than that of a character who's primary class is a wizard. Additionally experience gained from killing monsters also applies to your class in your primary slot. This will allow you later on to upgrade from a lower class body to an upper class body. For example when you have earn enough levels as a Knight you can now equip a Paladin body, giving you new skills and effecting your overall stats. Later in the upper classes there will be skills that can only be applied if you have another character with a compatible combination skill, where one character will target another one of your members in your party that has a compatible skill and the other member's turn is ready it can cast its special skill. Also while you are moving around in a territory, if your main character's primary body is a bird class it can fly and avoid certain obstacles.

There are some rare items in the game that can allow you to try to persuade an enemy NPC to join your party. If you are successful the NPC will join your party and you will be able to use the NPC throughout the game. The NPC will also gain EXP when you kill monsters. The only draw back is that the NPC will continue to fight as an NPC as in Non Player Controlled. It will remain your ally, but when it is the NPC's turn to attack it will chose which enemy and what skill to attack with. The game finishes when you have reached the end of your journey and vanquish the end boss, Azrael.

Gameplay

Notable features include:

Body Types

When a golem has reached level 5 in their lower class body they will be able to equip the upper class bodies.

Levels are as follows.

Lower Class Description Upper Class Dark Upper Class Light
Knight Powerful sword attack Dark Knight Paladin
Archer Arrow attack Death Archer Bow Knight
Priest Strong in light magic Dark Priest Messiah
Shaman Uses unknown magic Dark Shaman Master Shaman
Birdman Quick movement and flies Devil Bird Garuda
Wizard Strong in offensive magic Black Sorcerer Sage
Ninja Assassin Ninja Master
Samurai Black Swordsman Samurai Lord
Fishman Neptune

Introductory Items

Recovery/Stat Boost

Tools

Equipment

Introductory Weapons and Shields

Weapon Type Name Used By Location Stats
Sword Long Sword Knight Equipped from the start. +16 ATK
Sword Lunark Sword Knight 1st shop +25 ATK
Sword Gajjet Sword Knight Shrine of Fall +43 ATK
Sword Emperor Sword Knight 4th Shop +75 ATK, +2 SPD
Sword Darkness Sword Knight West Gazuto +97 ATK
Sword Dragon Slayer Knight 5th Shop +122 ATK, +4 SPD
Sword Paladin Sword Knight Shining Sea of Measa +200 ATK, +12 SPD
Sword Soul Eater Knight Mushroom Forest +270 ATK, +13 SPD
Blade Samurai Blade Ninja and Samurai Shrine of Fai +20 ATK
Blade Samurai Blade Ninja and Samurai 1st Shop +30 ATK
Blade Muramasa Blade Ninja and Samurai Shrine of Fall +50 ATK
Blade Izayoi Blade Ninja and Samurai 4th Shop +80 ATK
Blade Musashi Blade Ninja and Samurai Shisu Shrine +165 ATK, +2 SPD
Blade Mifune Blade Ninja and Samurai Shining Sea of Measa +225 ATK
Blade Kamikaze Blade Ninja and Samurai Medford Cave +310 ATK, +25 SPD
Mace Mace Priest Punching weapon but its attack power is not strong.
Mace Ark Mace Priest Magic power goes up if you use it.
Rod Rod Wizard and Shaman Attacking power is considerably weak.
Rod Devil Rod Wizard and Shaman Has strong power. Not recommendable regarding the character's ability value. (parameter)
Sickle Sickle Birdman Small weapon.
Sickle Cyclone Sickle Birdman Has Wind power. Not available at SHOP.
Arrow Bow Archer and Fishman Small arrow made of wood. Attacking power is weak.
Arrow Critical Bow Archer and Fishman Very special arrow to raise hitting rate. Not available at the SHOP.
Shield Clay Shield All Small shield made of soil. Defense power is weak. +20 DEF
Shield Battle Shield All  ???? +30 DEF
Shield Herukey Shield All  ???? +50 DEF
Shield Mirror Shield All  ???? +80 DEF
Shield Black Shield All  ???? +99 DEF
Shield Crystal Shield All Power shield made of mineral crystal. Best Defense. +130 DEF
Shield Holy Shield All  ???? +200 DEF
Shield Paladin Shield All  ???? +270 DEF, +14 SPD
Shield Demon Shield All  ???? +300 DEF

Introductory Magic

Fire Type Range Area of effect Action
Fire Ball close one Shoot Fireballs.
Fire close one Pillar of fire burns. Gives great Damage.
Fire Burst medium all Many pillars of fire burn. Gives extraordinary damage.
Flame-birds long all  ????
Meteor Strike long all Shooting stars fall on enemies.
Bomb medium one Explodes and damages
Atomic Bomb long all  ????
Lightning Type Range Area of effect Action
Thunder close one Thunder strikes.
Thunderburst medium all Thunder strikes entire area.
Plasma Ball close one Thunder ball. Gives an electric shock.
Plasma Burst medium all  ????
Wind Type Range Area of effect Action
Tornado close one Gives damage by spinning the enemy.
Storm medium all A big tornado rolls the entire place.
Water Type Range Area of effect Action
Whirlpool close one A whirlpool occurs and damages target.
Maelstrom medium all A huge whirlpool damages all targeted enemies.
Big Wave long all  ????
Darkness Clouds  ?  ? Oxidize the enemy by acid clouds.
Earth Type Range Area of effect Action
Earth Rolling long all  ????
Earthquake long all Give damage by huge earthquake.
Stone close one Turn enemy into stone.
Light Type Range Area of effect Action
Healing medium one Heals targeted allies.
Whole Healing close all Heals all targeted allies.
Holy Light close one Holy light damages target.
Holy Ark medium all  ????
Genesis long all  ????
Dark Type Range Area of effect Action
Drain Energy medium one The mysterious light deprives HP from the enemy.
Lost Energy close all The mysterious light deprives HP from all the enemies.
Black Light close one The Light of Darkness damages target.
Black Burst medium all  ????
Apocalypse long all  ????

Voice Actors

Music

The two chief composers of Guardian War's music were Yasufumi Fukuda and Yukiharu Urita.

Programmers

Director

Producers

Reception

The game received fairly positive reviews. The game received two awards in GameFan's 1994 "Megawards" (Vol 3, Iss. 1)[4]

References

External links